Monstas: Process

Creating Monstas was a fun and hands on challenge. Many prototypes were created and tested with children in order to reach an ergonomic and fun product.

Creating fun exercise tools

In the beginning there was much ideation on how to make exercising fun. Could it be an activity book? A playdough set with specialized tools?

Not deep enough for strong range of motion. Gripping area is too small for claw.

Good size foam for small hands, but this foam is not squeezable!

Great motion of playdough cutting during play, fingers grip well. Bored after a few.

Fun to press down but not enough to do a good exercise. A bit awkward.

Tools by themselves do not give enough feedback for the child to know if their movement was correct or to come back and play. Boring.

Creating interactive tools

If static tools were not able to capture the attention of children then dynamic and interactive tools could be of more use. Why not use of the most fun items that most families now have in their home? The digital tablet.

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At first they didn’t understand but once mom showed and they visually saw the pieces touch they understood instantly.

Conductive materials on the sides of this tool forced children to rotate their wrist to allow it to make contact. Wrist range movement acheived!

Children used the bouncyness of the material to create patterns and repeatedly squeeze the tool.

Although the prototypes were crude the kids thoroughly enjoyed playing and drawing with them.

Open design allowed children to understand that you have to squeeze the tool to make it work. Visual ques are important to make sense of the tool.

Aesthetics and modeling

Creating friendly and inviting forms was very important as most tools in the market are scary and complicated. I wanted the tools to be more than just a toy, but a friend that you played with every day.